IoT Installation • Clean Energy Gamification

Pedal-Powered Energy Flow Installation

A competitive, kinetic IoT-based interactive installation developed at SECTOR4 INTERACTIVE inpartnership with agency Ortmor for NAMA Power and Water Procurement (Daymah),Oman — connecting dual pedal generator units to Arduino Uno microcontrollers and dual-screenUnity simulations to gamify urban energy generation.

RoleUnity 3D & IoT Developer
ClientDaymah — NAMA Power (Oman)
Agency & StudioOrtmor • SECTOR4 INTERACTIVE
Period & Platform2023 • Dual-Screen IoT Installation
Live Exhibition Video • NAMA Power Interactive Installation
Dual-ScreenSynchronized Competitive Setup
Arduino UnoReal-Time Sensor & Serial I/O
Kinetic → DigitalPhysical Power to Visual Energy
NAMA OmanNational Clean Energy Campaign

Project Case Study & Overview

Sector4 Interactive (S4) partnered with Ortmor andNAMA Power and Water Procurement (Daymah), Oman, to conceptualize, design, anddeploy an engaging IoT-based interactive installation. The goal was to educate exhibition attendees andraise public awareness about electricity generation, consumption, and sustainability through an active,hands-on experience.

By incorporating a friendly competitive head-to-head race, visitors used their own physical kinetic poweron stationary pedal devices to generate electricity in real-time. As they pedaled faster, high-speedenergy flow animations accelerated through a virtual 3D city and commercial buildings, competing to seewho could fully energize their building first.

My Technical Role & Implementation

As the Unity 3D & IoT Developer, I designed and developed the complete interactive softwarepipeline and microcontroller integration:

Arduino Uno Hardware Interfacing

Connected rotational cadence and Hall-effect sensors mounted on pedal generators to Arduino Unoboards, converting mechanical cadence into steady, filtered digital data streams over serial USB.

Dual-Screen Competitive Architecture

Built a dual-display Unity runtime that mapped independent pedal data channels to two competingscreen displays simultaneously, driving synchronized race logic and real-time speedometers.

Dynamic Energy Flow Shaders

Programmed responsive shader effects that mapped pedaling intensity to current pulse velocity,circuit line glow intensity, and step-by-step building illumination milestones.

Automated Kiosk State Machine

Engineered an autonomous arcade-style state machine featuring idle attraction loops, player-readycountdowns, race timers, victory animations, and automatic resets for rapid audience throughput.

The Visitor Experience Flow

  1. 01

    Take the Saddle & Ready Up

    Two competitors take seats at the pedal stations facing their respective large-format displays.

  2. 02

    Pedal to Generate Kinetic Energy

    On the "GO!" signal, participants pedal vigorously. Arduino microcontrollers capture RPM andwattage pulses, feeding real-time speed data directly into Unity.

  3. 03

    City Grid & Building Power Race

    Energy visibly courses from the pedal station through underground cables and substations into thecityscape, progressively lighting floors of the high-rise tower.

  4. 04

    Full Grid Victory Celebration

    The first competitor to achieve 100% building illumination triggers a fireworks celebration,sound fanfare, and victory banner, teaching the physical effort behind clean energy.

NAMA Power IoT Interactive Exhibition — Live Audience Engagement

Live audience engagement at the NAMA Daymah Pavilion in Oman — competitive pedal-powered energy installation by Sector4 Interactive with Ortmor.

Results & Exhibition Impact

The installation was a major crowd-puller at the exhibition, generating continuous participant interest:

Continuous Public Engagement

Kept pedal stations active non-stop with participants competing, cheering, and learning about clean energythrough kinesthetic, full-body interaction.

Tangible Energy Education

Effectively demystified energy generation metrics for both children and adults by directly connectingphysical physical exertion to electrical power consumption.

Technologies & Tools Used

Unity 3D Engine C# Programming Arduino Uno Microcontroller Serial Port Communication (RS-232 / UART) Kinetic Sensor Calibration & Filtering Dual-Screen Multi-Display Output Dynamic Shaders & Line Renderers Autonomous Kiosk State Machine
Featured IoT Project

Explore the Installation on Sector4 Interactive

Discover how Sector4 Interactive merges hardware microcontrollers, IoT telemetry, and real-time 3D graphics to create memorable public experiential installations.