Survival Roguelite • Steam

Rotted — A Brain Rot Simulator

A high-stress survival roguelite developed at SECTOR4 INTERACTIVE. Trapped in aroom with a phone, swipe the algorithmic feed to stack game-breaking perks while juggling physicalchaos, hunger, and anxiety before you rot.

RoleUnity 3D Developer
Studio / PublisherSECTOR4 INTERACTIVE
PlatformPC / Steam
StatusWishlist & Demo Live
Official Animated Trailer • Steam Next Fest Demo

Game Premise & The "Brain Rot" Concept

Rotted — A Brain Rot Simulator is a high-stress survival roguelite developedby SECTOR4 INTERACTIVE, exploring digital dependency, algorithmic manipulation,and psychological sensory overload in a dark, satirical game world.

You are trapped inside a locked apartment with a mysterious smartphone that perpetually streamsshort-form video content and algorithmically curated powerup cards. Every swipe feeds yougame-breaking stat boosts and chaotic anomalies—but at the cost of your physical environmentdescending into ruin. To survive, you must balance the hypnotic grip of doomscrolling againsturgent physical survival needs: managing hunger, brewing coffee, fixing broken appliances, andfighting back rising panic before your brain rots completely.

My Technical Role & Implementation

As a Unity 3D Developer at SECTOR4 INTERACTIVE, I engineered the core roguelitemechanics, dual-layer interaction architecture, survival systems, and stylized retro post-processing:

Algorithmic Card & Perk Engine

Architected a modular ScriptableObject card and deckbuilding system powering the in-gamephone feed. Generates random perk drops, stackable stat modifiers, time-dilation effects,and chaotic wildcards on each swipe.

Dual-State Interaction Architecture

Built a seamless Finite State Machine (FSM) managing input context switches betweenfirst-person physical room exploration (physics picking, chore interactions) anddedicated smartphone UI navigation with realistic camera sway and field-of-view tweening.

Interconnected Survival Metrics

Engineered the dynamic simulation loop governing Hunger, Anxiety, and Rot meters.Physical chores reduce anxiety, nutrition satisfies hunger, while uncontrolled doomscrollingaccelerates Rot, inducing audio hallucinations and visual distortion shaders.

Custom CRT & Dither Shaders

Developed custom post-processing shaders delivering a signature retro PSX/dithered low-fiaesthetic with scanlines, chromatic aberration, and screen tear that dynamically intensifyas the player's mental stability deteriorates.

The High-Stress Survival Loop

  1. 01

    Doomscroll to Stack Powerups

    Swipe through the algorithm's never-ending feed to collect cards, speed boosts,stamina multipliers, and game-altering abilities that help you navigate the ordeal.

  2. 02

    Physical Upkeep & Appliance Maintenance

    Break away from the phone to wash clothes, clean trash, unfreeze plumbing, and brewfresh coffee before chores cascade into catastrophic apartment hazards.

  3. 03

    Manage the Triad: Hunger, Anxiety & Rot

    Keep your vitals stable under mounting pressure. Neglecting real life causes panicattacks and auditory distortion, while letting Rot max out terminates the run.

  4. 04

    Outsmart the Rogue AI & Shut Down the Network

    Decouple from the machine's grasp, decrypt terminal clues, solve environmentalpuzzles, and disconnect the master network router to break free from the infinite loop.

Technologies & Tools Used

Unity 3D Engine C# Gameplay Programming Steamworks API & SDK ScriptableObject Perk Architecture Custom CRT & Dither Post-Processing FSM State Machine System Spatial 3D Audio & Synth Ambience PC / Steam Performance Optimization
Now on Steam

Wishlist & Play the Demo on Steam

Experience the high-stress roguelite simulation firsthand. Play the free demo and add Rotted to your Steam wishlist today.